Table of contents
Foreword by Peter Morville
Introduction
- Pervasive
- Structure of the Book
- Structure of the Chapters
- Navigating the Book
- On Being Lean
- The Website
- Experiencing the Book
- Acknowledgements
PART 1 – FOUNDATIONS
1. From Multi-channel to Cross-channel
- Short Story #1: in 1999
- Short Story #2: in 2011
- The Game of the Goose
- Challenging Complexity
- Across Channels
- Resources
2. Towards a Pervasive Information Architecture
- The Elephant and the Blind Men
- From Human-Computer Interaction to Human-Information Interaction
- A Brief History of Information Architecture
- Approaches to Information Architecture
- Information Design
- Information Systems
- Information Science
- A Definition of Information Architecture
- Pervasive Information Architecture
- Resources
PART 2 – HEURISTICS
3. Heuristics for a Pervasive Information Architecture
- Build a Bear
- Dancing with User Experience
- Precise and Imprecise
- Designing Processes
- A Manifesto of Pervasive IA
- Heuristics for Pervasive Information Architecture
- Ubiquitous Computing and Everyware
- Resources
4. Place-making
- Andrea Travels West
- Being There
- Space, Place, and Time
- Navigating Cyberspace
- From Space to Sign
- Place-making in Pervasive Information Architecture
- Lessons Learned
- Case study: The Written Library
- Case study: The Art and Craft of Being Elsewhere
- Resources
5. Consistency
- Andrea Learns Something from Gaia
- A Chinese Encyclopedia
- One Tree, Some Flowers, and a Swede
- Right or Wrong, My Classification
- Part Fish, Part Bird, Part Mammal
- Classification Wants to Be Used
- The Order of Things
- Foucault and Lakoff
- The Chair and the Rug
- Consistency in Pervasive Information Architecture
- Lessons Learned
- Case study: A Taxonomy for Snoopy
- Resources
6. Resilience
- Looking for that Special Wine
- Human-information Interaction
- An Integrated Model of Information Seeking
- The Principle of Least Effort
- Integrating Approaches
- A Few Implications
- Resilience in Pervasive Information Architecture
- Lessons Learned
- Case study: The Resilient Museum
- Case study: The BBC and the Metadata Threshold
- Resources
7. Reduction
- Luca’s Big Adventure with a DIY electronic scale
- The Root of the Problem
- Long tail and Choice Overload
- When More is Less
- Hick’s Law
- Reduction in Pervasive Information Architecture
- Organize and Cluster
- Focus and Magnify
- Lessons Learned
- Case study: The Horizontal Palimpsest
- Resources
8. Correlation
- Luca Introduces a Gastronomic Interlude
- Integrating the Social and the Information Layers
- The Case of the Broad Street Pump
- Breaking Down Silos
- At the Hawthorne Grill
- The Frenzy of Orlando
- Metanarrative
- Correlation in Pervasive Information Architecture
- Lessons Learned
- Case Study: Customer Care
- Resources
PART 3 – SYNTHESIS
9. Designing Cross-channel User Experiences
- The Two Dimensions of Information Architecture
- Beyond Flatland
- In the Fourth Dimension
- Bringing It All Back Home
- A Co-designed Writable World
- Lessons learned
- Case Study: the Pervasive Supermarket
- Resources
Pingback: wrongful death attorney missouri
Pingback: Book: Pervasive Information Architecture « Shapers of Experience – Towards the Affect of Intimacy
Pingback: The Vertigo of Lists | Uxable
Pingback: Putting people first » Book: Pervasive Information Architecture
Pingback: Pervasive Information Architecture » Blog Archive » The Infinity of Lists