Table of contents
Introduction / Foreword
PART 1 – FOUNDATIONS
From Multi-channel to Cross-media
- A seamless, interconnected world
- Multi-channel, convergence, and cross-media
- The challenge of complexity
- Designing for ubiquitous ecologies
Towards a Pervasive Information Architecture
- The Web is dead, long live the Web
- An Internet of Things
- User, space, time, and hypertext
- From interface to interaction, from artefacts to processes
- Design in hybrid realities
- Towards a pervasive information architecture
PART 2 – HEURISTICS
Heuristics for a Pervasive Information Architecture
- The multidimensional game of user experience
- A design manifesto
- Heuristics: Place-making, Consistency, Resilience, Reduction, Correlation
- Framework: where such heuristics come from
Place-making
- Andrea Travels West
- The Library
- Into the Maze
- Through the Looking Glass
- From Sign to Space
- Space, Place, and Time
- Navigating Cyberspace
- From Space to Sign
- Place-making in Pervasive Information Architecture
- Lessons Learned
- Case study: The Art and Craft of Being Elsewhere
- Case study: Place-making in FaceBook
- Case study: Pervasive IA
Consistency
- Andrea Learns Something from Gaia
- A Chinese Encyclopedia
- Flowers, a Tree, and a Swede
- Right or Wrong, My Classification
- Part Fish, Part Bird, Part Mammal
- Classification Wants to Be Used
- The Order of Things
- Foucault and Lakoff
- A Chair is Furniture, a Rug perhaps Not?
- Consistency in Pervasive Information Architecture
- Lessons Learned
- Case Study: Consistency at IKEA
- Case study: A Taxonomy for Snoopy
- Case study: Pervasive IA
- Epilogue
Resilience
- Looking for that Special Wine
- Human-information Interaction
- An Integrated Model of Information Seeking
- The Principle of Least Effort
- Integrating Approaches
- A Few Implications
- Resilience in Pervasive Information Architecture
- Lessons Learned
- Case study: The Resilient Museum
- Case study: The BBC and the Metadata Threshold
- Case study: Pervasive IA
Reduction
- Luca’s Big Adventure with a DIY electronic scale
- Long Tails, Information Overload, and the Paradox of Choice
- When More is Less: Choice and Stress
- Hick’s Law
- Reduction in Pervasive Information Architecture
- To Each Their Own
- Organize and Cluster
- Focus and Magnify
- Lessons Learned
- Case study: The Horizontal Palimpsest
- Case study: Pervasive IA
Correlation
- Luca Goes to the Movies
- A Brief History of the Black Plague
- The Map is the Territory
- The Frenzy of Orlando
- Integrating the Social and Creative Dimensions
- Correlation in Pervasive Information Architecture
- Lessons learned
- Case study: [to be defined]
- Case study: Pervasive IA
PART 3 – SYNTHESIS
A Unified Model for Human-Information Interaction
- Mirrors, rabbits, and pokens
- Bringing it All Back Home
- A Pervasive Information Architecture Framework
Methodologies and deliverables
- Methods and deliverables
- Case study: to be defined
- Lessons learned
Implications
Conclusions
References