Table of Contents

Introduction

Part 1 Foundations

CHAPTER 1 From Multichannel to Cross-channel

  • Short Story #1: In 1999
  • Short Story #2: In 2011
  • The Game of the Goose
  • Challenging Complexity
  • Across Channels
  • Resources

CHAPTER 2 Toward a Pervasive Information Architecture

  • The Elephant and the Blind Men
  • From Human–Computer Interaction to
  • Human–Information Interaction
  • A Brief History of Information Architecture
  • Approaches to Information Architecture
  • A Definition of Information Architecture
  • Pervasive Information Architecture
  • Resources

Part 2 Heuristics

CHAPTER 3 Heuristics for a Pervasive Information Architecture

  • Build-A-Bear
  • Dancing with User Experience
  • Precise and Imprecise
  • Designing Processes
  • A Manifesto of Pervasive Information Architecture
  • Heuristics for a Pervasive Information Architecture
  • Ubiquitous Computing and Everyware
  • Resources

CHAPTER 4 Place-making

  • Andrea Travels West
  • Being There
  • Space, Place, and Time
  • Navigating Cyberspace
  • From Space to Sign
  • Place-Making in Pervasive Information Architecture
  • Lessons Learned
  • Case Studies
  • Resources

CHAPTER 5 Consistency

  • Andrea Learns Something from Gaia
  • A Chinese Encyclopedia
  • One Tree, Some Flowers, and a Swede
  • Right or Wrong, My Classification
  • Part Fish, Part Bird, Part Mammal
  • Classification Wants to Be Used
  • The Order of Things
  • Foucault and Lakoff
  • The Chair and the Rug
  • Consistency in Pervasive Information Architecture
  • Lessons Learned
  • Case Studies
  • Resources

CHAPTER 6 Resilience

  • Looking for that Special Wine
  • Human–Information Interaction
  • An Integrated Model of Information Seeking
  • The Principle of Least Effort
  • Integrating Approaches
  • A Few Implications
  • Resilience in Pervasive Information Architecture
  • Lessons Learned
  • Case Studies
  • Resources

CHAPTER 7 Reduction

  • Luca’s Big Adventure with a Do-It-Yourself scale
  • The Root of the Problem
  • Long Tails and Choice Overload
  • When More Is Less
  • Hick’s Law
  • Reduction in Pervasive Information Architecture
  • Lessons Learned
  • Case Studies
  • Resources

CHAPTER 8 Correlation

  • Luca Introduces a Gastronomic Interlude
  • Integrating the Social and the Information Layers
  • The Case of the Broad Street Pump
  • Breaking Down the Silos
  • At the Hawthorne Grill
  • The Frenzy of Orlando
  • Metanarrative
  • Correlation in Pervasive Information Architecture
  • Lessons Learned
  • Case Studies
  • Resources

Part 3 Synthesis

CHAPTER 9 Designing Cross-channel User Experiences

  • The Two Dimensions of Information Architecture
  • Beyond Flatland